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In addition, Banished doesn't use money, which makes resources extra important.
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You can build all buildings right from the beginning, and your population ages and dies. In addition, Banished breaks with some of the established building strategy rules: Seasons, for example, make the economy asymmetric – fruit trees are harvested once a year. In addition to the visual effects, the selection also determines the difficulty level for the player. The only thing you can mold from the start is the map: what the dominant climate is in the world, whether the landscape should be hilly or flat, and how many resources the player has at the start. The game doesn't tell a story and there are no computer opponents to play against, or multiplayer or campaign options. When it comes to looking after the population, there are no game objectives in Banished. In addition to the new tasks, maintaining a balance between the basic raw materials and the growing population remains a challenge: food, firewood, living rooms, clothing, and medicine are absolute necessities in Banished.
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A trading post introduces cattle breeding and agricultural seeds into the city while the city hall has all sorts of useful information about production and life expectancy. If the Banished residents are looked after, then you begin to see a younger generation – children are born, go to school and eventually become valuable workers, replacing those who die.Ī larger population needs public buildings such as churches or cemeteries, but it also creates new opportunities. In time, simple economic cycles can be established: A hunter kills wild game, the leather is processed by a furrier into clothes, which keeps the hard working population warm. Firstly, the prudent city builder must erect a few houses and ensure there is sufficient firewood and food.
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