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I’ve tried it again with 4.11 p8, with a C++ and a blueprint project, and I couldn’t reproduce the crash anymore. UUserWidget::execAddToPlayerScreen(void*&) UObject::ProcessContextOpcode(void*&, bool)
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UObject::CallFunction(void*&, UFunction?*) UGameplayStatics::execLoadGameFromSlot(void*&)
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UObject::SerializeScriptProperties(FArchive?&) UStruct::SerializeTaggedProperties?_(unsigned char*&, undefined?S?*) UArrayProperty::SerializeItem(void*&, void*)įPropertyTag::SerializeTaggedProperty?S(unsigned char**&) The crash I keep getting in html5 is: Expression (Count>=0) failed in Runtime/CoreUObject/Public/UObject\UnrealType.h:2553!įScriptArrayHelper::EmptyAndAddValues(int) In the editor and in a packaged windows build I’m not getting any warnings, errors or crashes.
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‘Randomly’ refers to me not knowing yet what exactly causes it, although it seems to be caused by the LoadGameFromSlot blueprint.
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